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Rising Storm 2 Vietnam

Discussion in 'Other Games We Play' started by Madhouse, Jan 30, 2016.

  1. Madhouse

    Head Admin Donator MAD_ Unit

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    #1 Madhouse, Jan 30, 2016
    Last edited: Apr 28, 2017
    [​IMG]

    Preorders are finally open!


    Save 25% on Rising Storm 2: Vietnam on Steam | http://store.steampowered.com/app/418460/Rising_Storm_2_Vietnam/




    PRE-PURCHASE OFFER
    [​IMG]
    The Digital Deluxe Edition of Rising Storm 2: Vietnam is on sale for 25% off from now through to launch day. To be clear, this pre-purchase offer gets you the Digital Deluxe Edition for less than the price of the base version of the game!

    • Receive the Digital Deluxe Edition with Exclusive Items and Official Soundtrack
    • Instant access to the next Beta wave! (Date to be determined)


    DIGITAL DELUXE EDITION
    [​IMG]

    Purchase the Digital Deluxe Edition and receive 2 exclusive character customization items, 4 early item unlocks and the Official Soundtrack.

    Exclusive Content
    • 2 Exclusive Customization Items - Camouflaged Boonie Hats for both factions
    • The Official Soundtrack made from original composed music will be available to Digital Deluxe Edition owners after the release of Rising Storm 2: Vietnam.
    Early Unlocks
    United States Army/Marines
    • Lowland ERDL Camouflaged Helmet
    • Darkhorse Pilot Helmet
    North Vietnamese
    • Headscarf
    • Camouflaged Ushanka


    ABOUT THIS GAME
    Rising Storm 2: Vietnam is the sequel to PC Gamer’s 2011 and 2013 ‘Multiplayer Game of the Year’, published by Tripwire Interactive and developed by Antimatter Games, the same team that created the award-winning and innovative asymmetric gameplay of the original Rising Storm.

    For the first time, the authentic gunplay and visceral first-person action of the Red Orchestra series is coming to an era of automatic rifles, man-portable grenade launchers and more modern weapons systems. Rising Storm 2: Vietnam casts players into a brutal, authentic recreation of the Vietnam War.

    [​IMG]
    [​IMG]
    Rising Storm 2: Vietnam offers intense tactical action for up to 64 players in battles between the US forces and the Vietnamese, with each force having their own unique abilities and tactical advantages such as Napalm Strikes, Artillery Barrages, surface-to-air missiles, traps, ambushes and more.
    [​IMG]
    [​IMG]
    [​IMG]
    A variety of authentic period weapons available including the M16, M14, M60, M79 and M3 Grease Gun for the Americans; and the Type 56 Assault Rifle (a Chinese copy of the famous AK-47), RPG-7, MAT-49, SKS Carbine and many, many more for the Vietcong.

    Weapons also have a wide range of functionality with in-game implications, including adjustable stocks, attachable bayonets, and a new and advanced recoil system which builds on the already phenomenal weapon handling that the Red Orchestra series is famous for.
    [​IMG]
    [​IMG]
    [​IMG]
    Players on the US team will be able to pilot 3 different helicopters - the UH-1H "Huey" transport, the OH-6 "Loach" light recon and the powerful AH-1G "Cobra" attack helicopter.
    [​IMG]
    [​IMG]
    [​IMG]
    Play as both the United States Military and Vietnamese resistance fighters. Rising Storm 2: Vietnam allows players to control either the U.S. Army and Marines Corps or the militarized and guerrilla forces of North Vietnam - the NVA and the Viet Cong.
    [​IMG]
    [​IMG]
    [​IMG]
    Each map faithfully recreates the look of the Vietnam experience and aims to pull players directly into the war with its extreme authenticity to real life.

    Maps will include the famous jungles of Vietnam, but will also cover battles that occurred in cities, on rolling hills, in US Firebases, Rice Fields, Plantations and many more authentic locations.
    [​IMG]
    [​IMG]
    [​IMG]
    Game types include Red Orchestra's classic territory control mode, the new Supremacy mode, for large-scale combat including helicopters, VC tunnels and more, as well as the new smaller Skirmish mode and maps designed for 16 or less players.

    These new smaller maps are designed to be a more competitive, squad-based experience that reflect the small unit actions that Vietnam is famous for.
    [​IMG]
    [​IMG]
    [​IMG]
    Enhanced squad system that allows players to set up squads as they want them - name them, add their friends, set the squad tag color in game. Once in game, easy identification of your squad in the world and on maps - and dedicated VOIP channels for the squad, as well as bonuses for working together.
    [​IMG]
    [​IMG]
    [​IMG]
    Rising Storm 2: Vietnam's focus will be player skill and balance. We won't be locking content like weapon upgrades, improved player characteristics or new armaments behind a rank or experience system. We want to put the tools to succeed in the hands of every player.
    [​IMG]
    [​IMG]
    [​IMG]
    Rising Storm 2: Vietnam will allow players to customize their player characters with additional uniform and equipment variants earned as they play. These will include new headgear, clothing, tattoos, glasses and more.
     
    Gumbyz likes this.
  2. Nateoxide~

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    I think the BigDgaming community needs to take a look in to Rising storm 2! They have some pretty decent Dev's that make a great game. RO2 gameplay was awesome back in the day and im sure this will be awesome 2.




    Rising Storm 2: Vietnam Officially Announced!

    ETA Sometime this year... I'd be very keen to see a BigDserver.
     
  3. Madhouse

    Head Admin Donator MAD_ Unit

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    Looks alright, will keep an eye on this.
     
  4. -Gothic-

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    Oh my.. I love Vietnam themed FPS games.. Thanks for the Heads up.. Ive not heard of the Rising Storm franchise. Ill be keeping an eye on this one.
     
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  5. Nateoxide~

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    It will be a cracker. Surprised you haven't herd of Red orchestra 2.
     
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  6. Nateoxide~

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    Good Morning Vietnam Fans!
    5 FEBRUARY -
    (Sorry I had to get that out of my system)

    Today we want to give you a look at one of the core game mechanics we have been talking about as well as introduce you to another one. As always keep in mind these are works in progress and subject to change as we iterate with the systems and find out more about what works and what doesn’t.

    With that in mind, here are some additional warnings on the topic: In the following WebM you will see a snapshot of a development build with non-final numbers and settings, showcased on an early block-out map that has little-to-no art (and any art you see is most likely placeholder).

    http://media.tripwirecdn.com/020516/m16.webm

    What you’ve just seen here are changes we have been experimenting with on how weapons handle with full-auto This includes ironsight misalignment and how the ironsights and weapon behave during recoil which are different from past RO/RS titles. To reiterate: The goal of these systems and experiments is to make sure weapons still feel good in the hands of the player, but encourage a more authentic engagement between sides in a firefight. You may also have seen some other additions we feel fans of the franchise will enjoy.

    Another core design goal of the game we’ve been working on can be summed up as:

    • One mode of play
      • An authentic, immersive tactical shooter
    • One game with some server and client settings - the game should always play the same across servers
      • The majority of which we are currently looking at being visual aids
      • We feel this will help newer players without diluting the core gameplay experience or jar them from one mode to the next


    We are looking to show more details and examples on other core systems as they come online. Right now there is a major focus on UI and Menu work heavily underway.
     
  7. Chris

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    I can't wait for rising storm 2 vietnam
     
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  8. Nateoxide~

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    Pretty gutted, I just found out they are using the same old engine as RO2 UE3! Pretty outdated.... I was thinking it was UE4. I may still look at it depending on price.
     
  9. 3D_Gimp

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    Yeah that trailer does look like the same as any gameplay we have seen before.
    Basically looks just like an expansion of the maps they already had?!
    I dont think I will play this because of that.
     
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  10. Systern

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    yeah they stuck to the old UE3 because there is to many issues atm with the UE4. yes its getting old but it will work. remember RO2 release and how buggy that was? well hopefully when RS2 comes out it should be hell of a lot smoother lol.
     
  11. v76

    v76

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    #11 v76, Feb 29, 2016
    Last edited: Feb 29, 2016
    UE4 has major issues with AMD processors, poor netcode (rubber banding... tis why vehicles wont come to sqcod for some time in working order) and many other things, its a new version and as such there will be issues coming out for years.... its a shame in some regards (maybe more to do with consumers wanting the latest new shiny thing over old but true and tried) but TWI team are very familiar with UE3 and it will reduce development time significantly and provide a far more polished and near bug free release.

    I don't think UE4 has much on UE3 tbh considering UE3 was being updated as of February 2015 and TWI have also added improvements to the engine themselves (same as Cloud Imperium Games is doing with the CryEngine for Star Citizen) so its not far at all behind UE4 and TWI's modified UE3 may do some/a lot of things better.

    Its a pre alpha trailer..... pre.... alpha..... trailer.
     
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  12. v76

    v76

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    double post... soz
     
  13. Nateoxide~

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    Yeah, UE4 is long ways off.
     
  14. Nateoxide~

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  15. Aeon

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    Still doesn't look too bad. I'll definitely be having a look. Love Vietnam & WW2 era games so already has a +1 for me.
     
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  16. Nateoxide~

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    #16 Nateoxide~, Apr 24, 2016
    Last edited: Apr 30, 2016
    I love how the Devs keep a very tight lid on info for tripwires RO/RS games. Best comment in video... When will the game be released? Umm, When it's finished. No one is pushing for a set release date which means the game is not rushed as much. Solid Devs and should be Solid game play.
     
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  17. v76

    v76

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    Yeah I think it will be a very solid release, some gameplay aspects and features may change from release but the core game will be pretty spot on and complete... we don't see that much anymore.
     
  18. Madhouse

    Head Admin Donator MAD_ Unit

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    Preorders are finally open!

    Post below if your going to get into the pre-order?

    Save 25% on Rising Storm 2: Vietnam on Steam | http://store.steampowered.com/app/418460/Rising_Storm_2_Vietnam/
     
  19. Madhouse

    Head Admin Donator MAD_ Unit

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    PRE-PURCHASE OFFER
    [​IMG]
    The Digital Deluxe Edition of Rising Storm 2: Vietnam is on sale for 25% off from now through to launch day. To be clear, this pre-purchase offer gets you the Digital Deluxe Edition for less than the price of the base version of the game!

    • Receive the Digital Deluxe Edition with Exclusive Items and Official Soundtrack
    • Instant access to the next Beta wave! (Date to be determined)


    DIGITAL DELUXE EDITION
    [​IMG]

    Purchase the Digital Deluxe Edition and receive 2 exclusive character customization items, 4 early item unlocks and the Official Soundtrack.

    Exclusive Content
    • 2 Exclusive Customization Items - Camouflaged Boonie Hats for both factions
    • The Official Soundtrack made from original composed music will be available to Digital Deluxe Edition owners after the release of Rising Storm 2: Vietnam.
    Early Unlocks
    United States Army/Marines
    • Lowland ERDL Camouflaged Helmet
    • Darkhorse Pilot Helmet
    North Vietnamese
    • Headscarf
    • Camouflaged Ushanka


    ABOUT THIS GAME
    Rising Storm 2: Vietnam is the sequel to PC Gamer’s 2011 and 2013 ‘Multiplayer Game of the Year’, published by Tripwire Interactive and developed by Antimatter Games, the same team that created the award-winning and innovative asymmetric gameplay of the original Rising Storm.

    For the first time, the authentic gunplay and visceral first-person action of the Red Orchestra series is coming to an era of automatic rifles, man-portable grenade launchers and more modern weapons systems. Rising Storm 2: Vietnam casts players into a brutal, authentic recreation of the Vietnam War.

    [​IMG]
    [​IMG]
    Rising Storm 2: Vietnam offers intense tactical action for up to 64 players in battles between the US forces and the Vietnamese, with each force having their own unique abilities and tactical advantages such as Napalm Strikes, Artillery Barrages, surface-to-air missiles, traps, ambushes and more.
    [​IMG]
    [​IMG]
    [​IMG]
    A variety of authentic period weapons available including the M16, M14, M60, M79 and M3 Grease Gun for the Americans; and the Type 56 Assault Rifle (a Chinese copy of the famous AK-47), RPG-7, MAT-49, SKS Carbine and many, many more for the Vietcong.

    Weapons also have a wide range of functionality with in-game implications, including adjustable stocks, attachable bayonets, and a new and advanced recoil system which builds on the already phenomenal weapon handling that the Red Orchestra series is famous for.
    [​IMG]
    [​IMG]
    [​IMG]
    Players on the US team will be able to pilot 3 different helicopters - the UH-1H "Huey" transport, the OH-6 "Loach" light recon and the powerful AH-1G "Cobra" attack helicopter.
    [​IMG]
    [​IMG]
    [​IMG]
    Play as both the United States Military and Vietnamese resistance fighters. Rising Storm 2: Vietnam allows players to control either the U.S. Army and Marines Corps or the militarized and guerrilla forces of North Vietnam - the NVA and the Viet Cong.
    [​IMG]
    [​IMG]
    [​IMG]
    Each map faithfully recreates the look of the Vietnam experience and aims to pull players directly into the war with its extreme authenticity to real life.

    Maps will include the famous jungles of Vietnam, but will also cover battles that occurred in cities, on rolling hills, in US Firebases, Rice Fields, Plantations and many more authentic locations.
    [​IMG]
    [​IMG]
    [​IMG]
    Game types include Red Orchestra's classic territory control mode, the new Supremacy mode, for large-scale combat including helicopters, VC tunnels and more, as well as the new smaller Skirmish mode and maps designed for 16 or less players.

    These new smaller maps are designed to be a more competitive, squad-based experience that reflect the small unit actions that Vietnam is famous for.
    [​IMG]
    [​IMG]
    [​IMG]
    Enhanced squad system that allows players to set up squads as they want them - name them, add their friends, set the squad tag color in game. Once in game, easy identification of your squad in the world and on maps - and dedicated VOIP channels for the squad, as well as bonuses for working together.
    [​IMG]
    [​IMG]
    [​IMG]
    Rising Storm 2: Vietnam's focus will be player skill and balance. We won't be locking content like weapon upgrades, improved player characteristics or new armaments behind a rank or experience system. We want to put the tools to succeed in the hands of every player.
    [​IMG]
    [​IMG]
    [​IMG]
    Rising Storm 2: Vietnam will allow players to customize their player characters with additional uniform and equipment variants earned as they play. These will include new headgear, clothing, tattoos, glasses and more.
     
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