Post Scriptum New update is out!

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Post Scriptum RSS Feed

-Gameplay: Logistic members, sapper and tank commander get a wrench
-Gameplay: Max 2 active FOBS for attacker. Need to unshovel one to make new one
-Gameplay: Exploding vehicles will damage nearby infantry
-Gameplay: Magnetic mines damage engine based on its distance to it (bug fixing too)
-Gameplay: Turret audio switch from hydraulic to manual based on rotation speed
-Gameplay: Delay added between vehicle reset button (to possibly avoid them to go on the moon)

-Fix: Rebalanced GER/UK vehicles for engine destruction
-Fix: Removed the Create Rally command
-Fix: Construction truck not resupplying on some layers
-Fix: Increase mortar round switch timer to avoid reload speed exploit
-Fix: Heelsum church collision revamped


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