RUST Patch 1.1.2 Released

  • Thread starter Insurgency: Sandstorm RSS Feed
  • Start date
I

Insurgency: Sandstorm RSS Feed

Guest
Today we have released patch 1.1.2 which contains numerous bug fixes and improvements.

As previously announced[newworldinteractive.com], we are dedicating the month of March to resolving some of the biggest issues reported by community. Expect more updates over the next few weeks.

Optimization
  • Optimized first-person weapon loading, reduce streaming during gameplay.
  • Optimized cosmetic mesh creation.
Bug Fixes
  • Fixed an issue where the top of the player’s leg mesh was visible when kicking a door while looking down.
  • Potential fix to mitigate door dysnc issues, if you continue to experience any issues with door dsync please report it to us.
  • Fixed an issue where gas masks were not visible while watching a player in third person spectator.
  • Fixed an issue with the M45 safety switch being weighted to the slide causing odd visual effects.
  • Fixed an issue where third person gas mask animations were not playing correctly.
  • Fixed an issue where wooden foregrip materials were being rendered in normal scope quality.
  • Fixed an issue where ammo weight was not being calculated correctly if the player was not wearing an Ammo Carrier in the Loadout menu.
  • Fixed an issue where singly loaded weapons were not calculating their ammo weight correctly in the Loadout menu.
  • Fixed bad morph targets for the Security Patrol Headgear unlock.
  • Regenerated LODs to fix morph target issues on the Baseball and Too Cool Security Headgear unlocks.
  • Regenerated LODs on all Security Headgear to fix all potential LOD morph target issues.
  • Fixed an issue where gas masks would not show on the third person mesh at the start of the round until it was equipped.
  • Fixed an issue where the player’s appearance credit balance would not update if it was zero.
  • Fixed an issue where the gamma setting in the graphics options was not being saved.
  • Fixed an issue where if the player made changes to their gamma setting it was not updated until the user clicked apply. Gamma settings will now update immediately.
User Experience
  • Set a 20 character limit to Loadout custom presets.
  • Gas masks will now show on the Loadout character’s hip when equipped in the player’s Loadout.
  • Updated Commander icon in Profile.
Gameplay
  • Foliage interactions will now play as non-positional audio for the interacting player and positional audio for all other players to avoid any confusion as to who is generating them.
  • Foliage interaction sounds will now properly reflect the speed of the player and create different audio effects based on that speed.
Map Balance & Fixes
  • Farmhouse
    • Fixed bad counter attack spawn on Checkpoint Insurgents at objective A.
    • Addressed an exploit where players could leave the playable area.
  • Precinct
    • Improved objective C capture zone on Checkpoint Security.
  • Summit
    • Fixed an exploit near objective A on Push Security.
    • Fixed an exploit near objective C on Push Security.
    • Fixed an exploit where the player could jump on a ventilation unit and oversee a large part of the market main road.
    • Fixed an issue where a player could get stuck between a wall and locker.
    • Tweaked a restricted area in the far back of the market area on Team Deathmatch.

Continue reading...
 

BigD Server Donations

Total amount
AU$262.00
Goal
AU$500.00